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How much does the opponent actually matter for a player prop projection?

Much less than intuition suggests — scaling a player's own average by the opponent's tendency changed the projection's average error by well under 2% in every market tested, and only clearly helped in 3 of 4.

See a real opponent matchup in Player Props

The evidence

Projection error (mean absolute error, in the stat's own units): own-average-only versus opponent-ratio-adjusted

MarketNo opponent termOpponent-adjustedGames
WR receiving yards25.3425.329045
RB rushing yards24.1924.585440
QB passing yards65.465.182686
TE receiving yards17.4517.414623

How this was measured

For every player-game with at least 8 prior games of history (no lookahead — only games before the one being predicted), compared two projections against the actual value: the player's own cumulative prior average, and that average scaled by the opponent's allowed rate versus the league's prior rate at the same point in time (this app's own opponent-ratio method). Error is mean absolute error in each stat's own units (yards).

Sample size: 21,794 player-games (across 4 markets). Last verified 2026-09-27.

What this doesn't tell you

This tests one specific opponent-adjustment method (a ratio scaling) against one specific baseline (the player's own average) — it doesn't rule out that a different, more sophisticated opponent model could do better. It also measures average prediction error, not betting profitability, and says nothing about any single matchup.

Related questions

This is a place to look, not a bet to make — every figure here describes the past, not a specific upcoming game.